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Seal Church Of England Primary School

Seal Church Of England Primary School

Friday 12th June

Time

Learning

9:00-9:30

Exercise-Please do the live online Joe Wicks workout (on you-tube) or an exercise of your choice.

9:30-10:00

Maths

Lesson 7 – Decimals – Thousandths as Decimals

LO: To be able to represent decimals in different ways.

SC1. I can represent decimals using place value counters.

SC2. I can translate decimals written as words into digits.

SC3. I can find convert a mixed number fraction into a decimal.

SC4. I can find a decimal on a number line.

Over the last few days, we have begun to consider what the value of a thousandth is. We have used Dienes and Place Value counters to represent numbers which include decimals up to 3-decimal places (thousandths).

Today, we are going to look at different ways in which a decimal number may be represented and how we then convert that representation into a decimal number which is written using digits.

We will be focussing on:

-place value counters

-decimals written as words

-mixed number fractions

-number lines

The purpose of today’s lesson is to ensure that you have a firm understanding decimals and the links between tenths, hundredths and thousandths.

I have put together a video and PowerPoint for today’s lesson.

 

 

You will find questions and their answers at the end of the class page. The set of questions labeled "something a bit different" will give you an opportunity to really stretch your understanding of representing a decimal number using different strategies.

 

I have also attached challenge questions to a PowerPoint.

 

See the source image
Mental Maths Challenge

Each day this week I would like you to challenge yourself to a mental maths test.   If you login to the Topmarks website you will find the Daily 10. You can choose the mental maths task of your choice but you must try the same tasks each day. Your aim is get quicker and get as many questions right as possible. You will find instructions on the website:

Daily 10

Please note that you won't need Flash Player for this game.

 

10:00-10:30

Break time/snack time

10:30- 12:00

English – ‘The House with the Chicken Legs’ 

L.O. I can define and explain what a proverb is.  

Success Criteria:  

  1. I can confidently use ideas, key words and phrases from the text.  

  1. I can interpret what a proverb means.  

  1. I can create my own proverb. 

 

Baba Yaga often quotes proverbs when she talks to Marinka. (Proverbs are short sayings that contain traditional wisdom or advice.) 

Here are a few of Baba’s proverbs- what do each of them mean to you? 

 

  • It’s not how long a life, but how sweet a life that counts. 

  • Beware the goat from the front, the horse from the rear and the living from all sides. 

  • The morning is wiser than the evening. 

  • The nightingale that sings finds a song. 

 

Key Question: What other proverbs have you heard, and what do they mean to you?  

 

Share, discuss, make notes and research further! 

 

TASK 

Spend a bit of time researching proverbs and make a bullet pointed list of the ones that you like, with their meanings. 

Here are some to get you started: 

 

  • The only way to be a friend is to have one. 

  • Actions speak louder than words. 

  • A bad workman blames his tools. 

 

Challenge: Can you make a proverb of your own? 

If you have time, you can try and make up some of your own. A tip to help you with this would be to think of an important message first and think of a clever way you could say this. 

12:00-1:00

Lunch

1:00-2:00

Challenge 9

LO: To play a game

SC1. I can explain how to play my game to a peer.

SC2. I can play a game with my peers.

SC3. I can reflect upon the success of my game.

Play you game with your family:

Today, I want you to choose a member of your family and play your game with them. You will need to teach them the rules and most importantly you will need to have fun.

Please send pictures of either your game or if you are allowed on the website I would like some images of you playing your modern version of a historical game.

2:00-2:45

Well-being. Please do an activity of your choice, for example: learning the new school song on the website under music, read, draw, take a walk, play a game.

   

2:45-3:00

Break

3:00-3:15

Story time

Listen to and enjoy the story.

 

 

 

 

 

 

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