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Seal Church Of England Primary School

Seal Church Of England Primary School

Thursday 11th February 2021

Hello Woodpeckers,

I hope you are all doing well.


Please see below for today's learning. As always watch the tutorials, video clips and read the checklist to help support you. Send your work once it is completed via email or google docs, so I can see how you are doing with the learning and provide you with feedback. I am looking forward to seeing your brilliant work and adding some pieces to other celebration page. 


See you at 8:45am for the zoom call.

Wishing you all a lovely day,

Miss Stuart 

Contact me on:




Exercise-Please do a Joe Wicks workout (on you-tube) or an exercise of your choice.



L.O: To use and apply my knowledge of arithmetic (show: applying)

Success criteria:

1) I can understand which efficient strategies to use

2) I can apply my knowledge of efficient strategies

3) I can explain how to use efficient strategies




1) Play the game Daily 10-Mental maths Challenge.

Select the level 1-6, select the area within mental maths you want to improve on, select the amount of time you want to answer each question in (you can switch

the timer off if you prefer) and then press play.

Level 6 is the hardest.


2) Play TT Rockstar or Hit the Button



1) Write your own (Year 6) arithmetic questions that we can share on our celebration page for others to solve. Make sure you provide the answers too. 


2) Film yourself giving a mini-tutorial explaining to others how to solve arithmetic




10:30- 12:30

 English and Geography


L.O: To understand persuasive writing techniques (know: understanding)

      Success criteria:

  1. I understand the audience and purpose of my writing
  2. I understand how to use emotive language, rhetorical questions and

the power of three

  1. I understand how to appeal directly to the reader and how to

use strong personal statements


L.O: To show my understanding of using a range of persuasive writing techniques

        (show: applying)

        Success criteria:

  1. I can identify the audience and purpose of the writing
  2. I can show different persuasive writing techniques
  3. I can use evidence to support my arguments


Today you are going use your persuasive writing skills to explain why tourists should not visit Antarctica.


Read/list to the text ‘Antarctica Tourism-Human Impact Threats to the Environment’







Answer the following questions on the text: (Reading focus: summarising)

a) What are the two main concerns of large ships visiting Antarctica?

b) Summarise the third paragraph in your own words.

c) In what ways can the wildlife on Antarctica be affected by tourism? Use evidence from the text to support your arguments.

d) Tourists should still visit Antarctica. Do you agree with this statement? Explain your answer using evidence from the text


Watch the video clip from 5:00




How Antarctica's tourist boom could affect Earth's 'last great wilderness


Main task: Write a letter persuading the world why they should not visit Antarctica.

Remember to:

  • Use a range of persuasive writing techniques in your letter
  • Use the evidence from the text and the video clip to support your arguments
  • Use the checklist to help you-see attachments below- 'checklist-a persuasive letter against travelling to Antarctica'


Remember to write an evaluative comment at the end linked to the success criteria.



Extension: To give a detailed quote both 'for' and 'against' visiting Antarctica. 





LO- To understand how to use variables in coding

Success criteria

1. I can create a sprite which changes costume repeatedly

2. I can programme a sprite to have specific consequences due to actions

3. I can add a scoring variable in my game which changes due to specific actions


Now watch my tutorial to learn how to create a flappy bird game using a scoring system. You can watch the tutorial the whole way through or pause when suggested and work alongside the video.



I have added the coding used for the game as a resource to download if you need some extra help.


1. Create a background and a bird sprite. Programme the bird sprite to move up and down

2. Programme the bird sprite to change costumes so that it looks like it is flying

3. Create a sprite (sprite 2) that will be what your bird would like to catch for points

4. Code that sprite 2 to move around for the bird to catch ( see code support for exact coding and numbers)

5. Create a score variable and set score to 0 once you begin the game

6. Create a forever loop so that if Sprite 2 touches the bird it will gain a point

7. Finally add a hide, wait and show into the forever loop so the points are gained appropriately.


Extension: Develop your game- use all the knowledge you have gained to add extra effects such as speech, sounds and levels. Enjoy!



Well-being with Mrs Brocker



See the text from Mrs Brocker in the five attachments below. 


Story time




Inspire FederationUnicef Rights Respecting Schoolswoodland trust awardChildlineCEOP